However, you do have a repeatable source of removal in the command zone. He will be the strongest in a casual battle cruiser pod, although the fact that he has a clear gameplan that is easy to see coming,he rarely leads to feel bad moments. Also, since your commander is a 6 drop, there is plenty of time for players to find an answer to him. You also want plenty of creatures in the deck to throw, so you tend to have a very easy to interact with board. With Ziatora only triggering on your end step, you tend to very clearly telegraph your plays. In my experience, Ziatora is a lot of fun, but also the epitome of "Fair". This had me wondering, do you guys have decks that give you this feeling? I was thinking about building ], because it also seems to have a clear plan what it wants to do, can be activated at instant speed and draws a bunch of cards.Ĭurious to read about your thoughts and experiences! Even in the games I lose it feels like the deck has done a lot and often had a chance of finding a way out of critical situations. If my opponents are playing a slower game I can do so and play some politics making their creatures 8/8’s, if I need to I can push down the gas pedal with my own unblockable 8/8s and the cantrips allow me to dig for answers (often at instant speed). After a small mini game in the early game where I fill my graveyard with spells, the deck just always seems to be doing something. For example my favorite deck since a few months is ]. I love decks that always seem to be doing something and can do it in opponent’s turns as well.
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